Digital-Art-Research
A collection of renders captured during various studies. The following is a non-comprehensive list of technologies explored:
Blender
- Volumetrics
- Eevee / Cycles Renderers
- Modeling and Sculpting
- Unreal Engine
- Character Rigging
- Unreal Engine Export
- Shader / Texture Creation
- Principled BSDF
- Baking
- Ambient Occlusion Maps
- Displacement Maps
- Roughness Maps
- Normal Maps
- UV Maps
- GLTF Exports (WebGL)
- Shader Displacement Maps
- Workflow Automation (Python)
- Plugin Authoring (Python)
- Procedural Modeling
- Modifier Stacks
- Geometry Nodes
- Sverchok (Addon)
- Animation
- Animation Nodes (Procedural) (Addon)
- Alembic Exports (Unreal Engine)
- Dope Sheet / Timeline Workflows
- Audio Reactivity
- Lighting
- Reflection Cubemaps
- Volumetric Displacement
- Lightmap Baking
- Video Editor
- Compositor
Unreal Engine 4
- Quixel Mixer
- Blender > Quixel Mixer > Unreal Pipeline
- Procedural Textures
- Custom Mesh Textures
- Quixel Unreal Plugin
- Source Control
- Live-Collaboration Server Setup (Perforce)
- Git
- Bluepring Visual Scripting
- Procedural Terrain Generation
- C++ / Blueprint Cross-Communication
- Custom Foliage Tool
- Material Node Editor
- Instanced Materials
- Procedural UV Mapping
- Material Functions / Expressions
- Niagara Particle System
- Audio Driven Blueprints
- Slate UI
- Custom Editor Widgets
- Event Graph
- Player Triggered Events
- Motion Controllers
- Traces / Raycasting
- Actor Blueprints
- Instanced Actors
- Animation
- Virtual Cameras
- Skeletal Mesh Animations
- Sequencer Editor
- Command Line Debugging
Houdini Engine for Unreal
- Custom Node Types
- Landscape Generation
- Custom Mesh to Landscape
- Procedural Landscapes
- Erosion Simulations
2D
- Illustrator
- Figma
- SVG
- Hand Coding SVG
- SMIL Animation
- Gradient animation
- Filters
- feDisplacement
- feConvolveMatrix
- feComposite
- feDropShadow
- feFlood
- feTurbulence
- Photoshop
- Lightroom
- Darkroom
Video Editing
- Divinci Resolve
- Color Correction
- Animation
- After Effects
- Vector Animation
- Animation Scripting (Javascript)
- Post-Processing
- Premier
- Text Animation
- Post-Processing
- Editing Workflow
- Handbrake
- Video Codec Optimisation
- Storage vs Streaming Optimisation
- Web-First Optimisation
Javascript / WebGL
- Blender OBJ > WebGL Piplines
- Procedural Mesh Instancing
- Interactive Browser 3D
- GLSL Shader Workflows
- ThreeJS / BabylonJS
- PixiJS
Unreal Engine
HoloDeck
Holodeck Outside

Holodeck 03

Holodeck 02

Holodeck 01

Particle Swarm
Volumetrics
Getaway
Getaway 02

Getaway 01

Cubes
Cube Array
Cubes Terrain 01

Cubes Terrain Blueprint

Cubes Terrain 02

Cubes Terrain 03

Cubes 03

Cubes 02

Cubes 00

Cubes 01

Cube Array Max
Cube Array Blueprint

Landscape
Houdini for Unreal
Fractal Mountain 07 Rivers 2

Fractal Mountain 01 Base

Erosion Height Mask
Fractal Mountain 06 Rivers

Fractal Mountain 08 Canyons

Fractal Mountain 05 Layers

Fractal Mountain 04 Surrounding Shaped

Fractal Mountain 03 Surrounding

Fractal Mountain 02 Erosion

Fractal Mountain 09 Canyons

Fractal Mountain Render 01

Fractal Mountain Render 02

Fractal Mountain Render 03

Fractal Mountain Render 07

Fractal Mountain Render 06

Fractal Mountain Render 04

Fractal Mountain Render 05

Fractal Mountain Sunset 01

Fractal Mountain Sunset 02

Fractal Mountain Procedural Terrain Textures 01

Fractal Mountain Procedural Terrain Textures 02

Quixel
Metal Texture

Dillo Texture

Blender 3D
Sea Pickles

Azvasa Logo

Wooden Plank Sculpt

Procedural Rock

Learning Blender in VR2
Procedural Rock Stylized

Geometry Modifier

Space
Space

Acid Moon 01

FS
Lightning
Lightning Animation
Lightning Workspace 01

Lightning Workspace 02

GeoNodes
geonodes03

geonodes01dn

FS Creation
blender PhxhiiDoOb

blender qXubssN5F2

Disco
Disco
Disco 05

Disco 04

Disco 01

Disco 03

Disco 02

Crystal
Crystal Frosted

Crystal 01

Emissive
Emissive 04

Emissive 01

Emissive 03

Emissive 02

Glass
Glass 02

Glass 01

Station
Station 09

Station 08

Station 00

Station 01

Station 03

Station 02

Station 06

Station 12

Station 13

Station 07

Station 11

Station 05

Station 04

Station 10

Station Workspace 01

Rocks
CursedRocks
Rocks 02

Rocks 03

Rocks 01

Rocks 04

Rocks 05

Rocks 07

Rocks 06

BubbleGum
BubbleGum Windows10 01

BubbleGum Windows10 02

Bubblegum 01

Bubblegum 02

Procedural Trees

MBM2
Fractals
PortCity
Port City Fog

Port City Station C

Port City

Buddah Cloud

Buddah Cloud Vertical
WorldCreator Test

Javascript WebGL
NuTab Chrome Extension
Strategy Reveal View Online
Carousel Animation View Online
Code Playground App
SVG Orbs
Procedural Shapes
Eye
Like Button
Architect
Maze
Over 9000
WebGL Jim
Zetaseek Search Engine
Easter Egg
Particle Touch
WPE Reveal View Online
Vector
Logos
Mikkel Logo
Mikkel Hex Wide

Mikkel B&W

Mikkel Hex

Mikkel Transparent

Mikkel Hex Wide Light

Mikkel Hex Light

Braindead
Braindead Mask Colored

Braindead Font

Braindead Full

Mizerah
Final White Blur

Final White

Final Dark

GDrive MacOS

Fracbot
Lab
Fracbot Exploration Phase

Fracbot Lab Dark 01

Fracbot Lab Test 01

Fracbot Lab Light 01

Fracbot Logo+Circle

Fracbot Logo+Frame

Fracbot Logo Circle+Stroke

Fracbot Logo Greyscale+Cirlcle

Fracbot Logo

NUTAB
Blender Terminal
Ultimate Ears Fractal
Characters
Jim
EmoJim
Deaddown Jim

Skeptical Jim

Hesitant Jim

Nervous Jim

Innocent Jim

Love Jim

Sus Jim

Cheeky Jim

Supportive Jim

DeadLook Jim

Angry Jim

Deadpan Jim

Annoyed Jim

Tickled Jim

JustWokeUp Jim

Sad Jim

Jim Outside

Jim Outside Phone

Gib
hap gib

mad gib

sad gib

gib gib
